Monday, April 15, 2019

Review; Ratchet And Clank (2002)

The original Ratchet and Clank is the perfect midpoint between 3D platformer and third person shooter.



And that's not the greatest thing.

While sequels would refine how to better blend fast paced shooting with clever platforming, this first installment manages to execute on the platforming well enough but drops the ball in the shooter mechanics, with a serious aversion to adopting a twin stick layout. That's not to say all shooter games would benefit from a twin stick layout but Ratchet and Clank 2002 definitely would.

It's hard for me to recommend anyone play the game to completion. There's a stealth section near the end that unceremoniously marks the point where the game stops being fun. Going back to Veldin for the endgame is especially more of a chore than a victory lap. And while the weapon selection is too large to fit inside your quick select, there's very little flow and synergy between Ratchet's arsenal. Your tactical options are severely limited and it leaves you wanting for even the basics of any respectable shooter's weapon selection. If nothing else, just one sniper weapon. Just one.

You'll also find that the bolt requirements will suddenly skyrocket in the mid to end game and you'll go from comfortably growing your arsenal to feeling like you have far too much money for just ammo and far too little to buy anything meaningful, with the best solution being the treasure hunter gadget you can acquire. It left me wishing for some sort of combat arena or a series of platforming gauntlets to play for money, and I'd even accept the asinine Quark minigames from the third game.

And no, hoverboard racing does not count. You make nearly nothing from it.

While the story is actually kind of a highlight and there are gags that are genuinely funny, it's perfectly okay to give this one a miss. Overall it's perhaps the worst of the PS2 games and I'd recommend any game that comes after just before it, but there's still fun to be had if you can grit your teeth through a frustrating end game.

If you must, I would recommend playing it at least for long enough to acquire the employee discount and most of the weapons, sans the more expensive ones.


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