Thursday, February 22, 2024

Game Immersion, or Why You Need To Stop Staring At Traffic In Games And Drive

I love The Elder Scrolls V: Skyrim.

It's one of my favourite games of all time. Specifically on PC. What makes Skyrim so special is how unabashedly moddable it is. You can practically change anything in the game, it's so robust that it's almost become a game engine of its own.

But one thing that Skyrim players often go to absurd lengths to protect is their immersion. And if you look on Nexus you'll see some truly unnecessary mods. There was one that actually crashed my game from the strain it put my PC under just to simulate flocks of birds.

All in the name of immersion.

Immersion in a game is kind of a strange thing. When people talk about something breaking their immersion, they usually mean that they've seen or heard something that took them out of the experience. Sort of like a wrestler breaking kayfabe. The game isn't supposed to acknowledge that it is a game. The NPCs shouldn't do things that are inhuman and uncanny.

Keep the mask on.

When I was in school we did film study. I remember there was a kid in the back who would yell and interrupt the film every few minutes, until the teacher eventually go fed up, paused the film, went to the whiteboard and wrote in big black letters

SUSPENSION OF DISBELIEF

Where that line is for everyone is going to be different. For some it's not seeing hanging signs in Skyrim sway realistically in the breeze. Other people can interpret the 16x16 sprites of an NES game as full living breathing world.

There's something that stuck with me. I remember MovieBob saying it but I don't think he's the first, that's where I heard it first though.

"Are you guys sure you don't mean engagement?"

It's a lot harder to suspend your disbelief when you're staring at signs instead of doing something engaging. You know why you don't ask worldbuilding questions about the mushroom kingdom? There's a goomba coming to kill you, you do not have the time. Get running. The clock is ticking down.

I have a feeling that modern games are all trying so hard to make complex simulations of real life that we've confused the quality of the simulation with the quality of the game. What pedestrians do in Grand Theft Auto, what the other drivers on the road do in Watch Dogs, whatever the moon logic was behind the swordplay in Kingdom Come Deliverance, seriously, what is with the game's combat, why did we bring back Daggerfall's worst feature?

Games are about play. Or at least, they are to me. It is about being playful, it is about playing. Some argue that games don't need to be fun, and I think there are some games that can make an interesting point or be a worthwhile experience by being deliberately unenjoyable, at least for certain stretches.

But it'd really suck if that was every game, or even a majority of games.

I'm not worried about my immersion. Suspension of Disbelief comes easy to me. And it's not stuff like janky AI or broken physics that do it, one of my favourite games is Skyrim. It's usually stuff like bad character writing, people making decisions that don't make a lick of sense. Why can't I send the radiation proof super mutant to go and flip the switch in the big radiation tank, Bethesda? Why must I, a regular wastelander who is very much not immune to radiation, go into that room and die? He's my friend, he'd do it if I ask, it's no inconvenience to him.

I think a lot of people would actually agree. Just make s fun game. We'll figure out our immersion later. And if it's that much of a problem, well...

There's always Nexus.

Tuesday, February 20, 2024

NFTs and Crypto (Wow, in 2024? That's old news, who gives a shit?)

I've on my socials pretty thoroughly expounded on my position on NFTs and the Cryptocurrencies.

These are technological solutions in search of problems.

 Do I really need to explain either concept? Maybe there's one person who needs the cliff-notes; The blockchain is both a system of validating transactions and also kind of a cloud storage, but it's way better at the former than the latter. Just think about a bunch of computers keeping full copies of a database, and whenever something needs to change, all of those computers need to agree that the the change is legit. Non-fungible Tokens and Cryptocurrencies are built on top of blockchains. It is the data that goes into the database. It's resistant to man-in-the-middle attacks but those are relatively rare. And now I've given you a one paragraph version of Folding Ideas' Line Goes Up. It's a good video. You should watch it.

Blockchain technology is interesting but has as of yet only really been great for the grifter; Do you want to run a ponzi scheme without running a ponzi scheme? Invent your own crypto coin. Do you want to part some easy marks from their money? Mint some NFTs. You can even set the system up so the minting cost is bore entirely by the buyer.

And just to be clear, I say 'easy marks' but often there are sincere investors looking to expand their personal portfolios and they just don't know any better. These folks can sometimes be very annoying and very over-zealous but truly, they do not deserve to be scammed like this.

Now, I'm hesistant to put Web3 as a concept in with NFTs and Crypto, mostly because while NFT and Crypto follow the philosophy of decentralization, rather than one company owning the servers your data goes on, it's separate entities cooperating and potentially hosting entirely bespoke data... A lot of Web3 is smoke and snake oil. See the excellent Web3 Is Going Great blog for just how much of a trashfire it's been.

The most solid and promising ventures I've seen are in the landscape of decentralized web applications; Mastodon, Peertube and the like. This is actually very cool. But it's also a trend backwards, showing a version of the internet where private individuals create and share things they themselves host, much like it was before 7 corporations bought everything.

Blockchain is an inefficient solution to a problem that's not that big a problem and the pure electricity cost is staggering. NFTs have yet to show anything worthwhile, there's very little you can even buy with your Bitcoin.

But I suppose none of it matters anyway since the grift has moved on towards generative AI. The crypto grift is dead, long live the AI grift.