Sunday, November 26, 2017

I Really Liked Dark Souls 2

(I love this animation with all my heart.)

Dark Souls 2 is the ignored middle child of the franchise. A lot of fans hate it, a lot of fans like it but wouldn't call it their favourite, and then there's me.

I really liked Dark Souls 2. Maybe even a little more than Dark Souls 1.

To clarify, I played the Scholar Of The First Sin version on PC. I have no experience with the original build and I'm not going to do a comparison between the SOTFS and the base game, but there are differences that might make or break your experience, however, I think it's strongly recommended you get SOTFS due to the added quality of life changes. Upon release there was also a slight controversy over the lighting engine which was heavily touted in trailer footage but was conspicuously absent in the final product. This does affect one or two aspects of the game and its iterations, but it can be mostly ignored. With that out of the way, let me get to the game.

I wouldn't say I found every moment perfect. There's still plenty of convoluted design and one or two segments that really jump rope with the line between tough and unfair. However, on the whole, Dark Souls 2 is a bit easier than it's predecessor, and the difficulty is a little more constant.

My first thoughts as I booted up the game was that, well, the engine is a little different. It does a decent job of emulating the feel of Dark Souls 1, but there's a little bit less weight to your character. While the instep you do when turning around can make traversing narrower walkways a bit clunky, overall the game still has that deep, satisfying feel. However, the change in engine does show itself in two major ways; Backstabs and Parries/Ripostes are entirely different. Disregard all muscle memory from the first game, because it won't even help you a little bit here. This actually annoyed me a little bit, because unlearning my habits from the previous game didn't come easily. The way these features work mechanically also vary completely. Whereas you only sort of had to be behind an enemy in order to backstab in the first game, In Dark Souls 2, you have to be behind an enemy, facing their back, and then you enter a sort of checkForBackStab state. Your character feels infront of them with the hilt of their sword, and if that connects, regardless of whether the enemy's back is still turned, you perform a backstab. While I assume this balances PvP a great deal, it doesn't much help PvE. It's awkward and sometimes you don't enter the checkForBackStab state, even when you're clearly slashing an enemy in the back. When you parry, you also don't immediately riposte. You have to wait for your enemy to fall on their bums, ask permission from gods on high, and then when everyone's done rolling for a perception check, you are allowed to riposte. It's awkward and doesn't carry the same weight and flow it used to.

For starters, the parry window is no longer solely dictated by the item you use; it's partially tied to the Adaptibility stat, which also adds to how quickly you perform actions like chugging Estus. Endurance, which controlled how high your stamina was and how high your maximum equip load can be, now only adds two points of stamina per level and poise, and the Vitality stat dictates how high your max equip load can be. These changes drastically alter the way you build.

The other major change is the starting amount of Estus. For those not in the know, Estus is essentially your health potion. You can only carry a finite amount, and they replenish at every bonfire (ie, checkpoint). You're only given one Estus flask to start with, but between the Majula and The Forest Of Fallen Giants, you can get back up to 4 in about 20 minutes if you know what you're doing. There's even an Estus shard close to the main Majula bonfire by the well for an easy second flask. To compensate for the lack of Estus, there's a new health item introduced that doesn't replenish at bonfires, called the Life Gem. Now these are interesting because they restore health over time, unlike Estus, Life Gems can also be used while walking. There's a fair amount of tactic involved in choosing when Life Gems or Estus would be safer to use in a fight. And since life gems restore health over time, one could even consume a Life Gem in anticipation of taking damage. Sure, you had humanity in Dark Souls 1 which was easily farmable if you managed to get to The Depths and had a Covetous Serpent Ring, but Life Gems are more easily come across and can be hoarded.

Speaking of farming, some enemies now get tired of being repeatedly stabbed to death and unceremoniously trod off into the distance after one too many respawns. While Dark Souls has always been more about skill mastery than repetitive grinding, if you're 1000 souls away from a level up and there's just some dude that's easy pickings, he'll eventually stop being easy pickings. Yes, some enemies can be farmed out of existence, which alleviates challenge in some areas if you die really often and can be seen as a reward for your persistence, but I've never found this mechanic to be of much use. Truth be told, just before fighting The Lost Sinner there's a particularly annoying enemy placed right next to a bonfire and I make a point of farming him out of existence just so I can do that run in somewhat relative peace.

Death also has the added caveat of removing a percentage of your maximum health until you turn human again. Sure, there's a cap, but it still feels like an unnecessary handicap. It does discourage reckless play, but also means you're always treading on eggshells.

You now also don't have total invincibility when walking through Fog Walls. There's a couple frames in which you are entirely vulnerable and can be interrupted, I suppose to discourage our mad dashes for the boss door. It just adds frustration when you end up having to face a long gauntlet of enemies before a boss, like the Undead Chariot.

Shields are also rather... Discouraged. It takes some time to get to a shield that blocks 100% of physical damage. In Dark Souls 1 that was the norm and sacrificing 100% physical blocking usually meant gaining something of value in return, such as higher stability, or a higher percentage of magic blocking, or in the case of the Grass Crest Shield ie. only shield you should even consider using, faster stamina recovery. In Dark Souls 2, shields are nerfed to encourage other options. For example, the off-hand can be used to carry a torch or a staff or a crossbow instead of being used solely for protecting your face from the pointy bit of the skyscraper cleavers being swung at you. While this does encourage more dynamic builds, it also just means that if you wanted a shield you're usually stuck with the bottom tier trash until you beat The Pursuer and you can wield the mighty Drangleic Shield. The problem is that the Drangleic set is pretty great. In fact, I finished the game with the Drangleic Sword and Drangleic shield and while you might call me uncreative, I didn't find a weapon half worth wielding until the ass end of the game and by then I already invested so much into my current gear I wasn't willing to give it up.

I think that concludes a not-at-all comprehensive list of changes. I'll try to bring up Dark Souls 1 a bit less now.

So the name of the game remains unchanged. You are a person in a fluctuating state of undead, and thou who art undead art chosen. So it's your job to go murder at least four very big and scary dudes, and then do the climb to the last very big, very scary dude. The game has a convoluted way of saying that and it takes a bit of time for you to realise just what it is you're actually supposed to do. However, Dark Souls 2 is a little more clever than I initially gave it credit for. See, you can go murder four very large dudes, or murder enough smaller dudes to get 1 000 000 Soul Memory, which is all the souls you've ever accumulated in that playthrough. By using Bonfire Ascetics, you can also reach this number by respawning bosses (at a New Game Plus difficulty). So progression is pretty open-ended for the first half of the game, and there aren't any unnatural locks like in Dark Souls 1.

You start in the tutorial area which is actually entirely optional, but Snuggly is back so if you want to test your faith in RNGsus for a good drop then you should pay him a visit. From there you go to Majula, the central hub and it's deceptively small. From Majula you can go to The Grave Of Saints, The Forest Of Fallen Giants, The Shaded Woods, Heide's Tower Of Flame and The Gutter. It has two covenants and there's a surprising amount of fun in filling it up with NPCs. Firelink Shrine had this rotating cast of characters that appeared as you progressed, but Majula gains more inhabitants as you clear your way through. While the characters are less memorable this time around, it feels rewarding just to fill up space with people to talk to. Breath of The Wild did this thing where the town's theme would have an instrument added when you brought it a new inhabitant, and I wish Dark Souls 2 did the same. I think Majula's theme is just a little too ambient, but I can always recall the first few notes of the main melody off the top of my head. Most of the music in the game falls into the category of orchestral ambience, more to set a tone and fill silence than anything else. None of it is bad, but nothing is especially memorable. I think the intended order is probably a run from Majula to The Forest to Heide's to No Man's Wharf to The Lost Bastille to Hunstsmans Copse Earthen Peak to Iron Keep to The Shaded Woods to Tseldora to Shrine of Winter and then go through Drangleic Castle and from there go to endgame, but the order of a lot of these can be mixed and matched. I'd be surprised if anyone's playthrough ends up being very similar because there's a fair amount of open endedness, especially in the order in which you do bosses.

And I do have my favourite and least favourite bosses.

I really liked the first encounter with The Pursuer, if only because failing it means that he deems you unworthy to face him just yet, and you have to climb all the way to the top of The Forst Of Fallen Giants to get another shot at him. I like Najka, she's puts up a decent fight, even if she becomes a lot easier once you find the one piece of rubble she can't bury under. I love how the Smelter Demons stabs himself to set his sword on fire in this tantrum because you hit him a bunch. The Undead Chariot is this really cool puzzle where you have to navigate a crowded tunnel with a speeding chariot trying to mow you down, and you have to find something for it to crash into while avoiding constantly respawning skeletons. I love the first Dragon Rider fight because if you don't extend the arena, he can just throw himself off the edge if you bait him correctly and that always makes me laugh.  The Duke's Dear Freja is just this creepy spider who I refuse to fight one on one, there are three summon signs you can find because she's just so tough. She's armoured from head to toe and can only be hurt if you stab her between the pincers.

The worst was fighting Mytha, The Baneful Queen for the first time. There's an out of the way pipe you have to set alight in order to set the windmill alight which drains the poison from the arena you fight her in. The fight is a nightmare mess if you don't do this, even with the poison ring. And if you do set the windmill alight, she becomes a total pushover. The Covetous Demon is also... There...? He doesn't do much. He's a blob that honestly is more of a formality than anything else. There's also a bunch of horde boss battles, such as the Royal Rat Vanguard, Prowling Magus And The Congregation, The Skeleton Lords, The Bellfry Gargoyles, all of which I think kind of sucked, although the Bellfry Gargoyles were more enjoyable just for the throwback to Dark Souls 1. I understand that they're testing the skill of crowd control but usually crowd control in Dark Souls amounts to smart aggro. Mages have a couple spells with Area Of Effect but when you play Strength/Dex, it amounts to a question of "can your sword swing in a wide horizontal arc?" and if yes, yay, somewhat easier, if no, boo, sucks for you. Add on the fact that mages have to Lock On to even aim anything and these become just a chore to deal with. Throwing a large group of dudes at me isn't difficulty, it's a dick move and that's beneath you Dark Souls.

Boss weapons are now super accessible. Instead of having to upgrade a thing and check off a myriad of tasks, now there's just some dude selling them. Not just boss souls, boss spells, boss armour, boss souveniers, you name it. Which means there's now an actual choice behind popping a boss soul for the extra change in your wallet or saving it for that Dragon Rider Bow which launches javelins instead of arrows.

The journey from Things Betwixt to Throne of Want was an enjoyable one. Some points sucked, most points didn't but my first save file was the one I beat the game with, and I came back for seconds and thirds. I can't really say that about Dark Souls 1, because I'd so horribly stuffed up my build that I just threw it all away after the Taurus demon, which took me about 3 hours to reach. But then again, all of that experience carried over, so I might be a little biased. But I think I can say that Dark Souls 2 might be a better starting point, even if just for the extra shine. And that's just the thing, isn't it? No one really knows what their opinion on Dark Souls 2 is because it's always being compared to Dark Souls 1 in the back of our minds. I know I liked it and I had fun and I recommend that it should at least be a pitstop on a journey through the Soulsborne games if not a full blown detour.

Thursday, November 9, 2017

Dragon Ball Evolution




This movie sucked. I'm not going to make any pretenses about that, Dragonball Evolution was a mess, more of a mess than my life is at any given point and that's saying something.

But for all the hate it gets, a lot of people don't remember why it ended up a mess. Because, if anything, Dragon Ball should be one of the most adaptable anime properties of all time.

To clarify, I'm not talking about why the film itself ended up being a mediocre chore of a film where only Justin Chatwin's forehead vein was having any fun. I'm talking about the conceptual flaws, which feed almost directly into the film's major flaws. Before I get into that, I do want to say a couple of things in the film's defense;

1. It's not bad because it varied from the source material.

Plenty of adaptations are actually served better by straying from the source material. Some films can recreate their anime counterpart shot for shot and still come out a hot mess. Some of the changes are, and I loathe actually saying this, actually for the better. I think the more correct argument would be that Dragonball Evolution didn't understand the core appeal of the source material. And yes, I think I am getting too caught up in semantics but if we can't deliver actually helpful critique then we can't ever hope for an improvement.

2. The whitewashing is bad, but it's surprisingly the least flawed aspect of the film

Dragon Ball's universe sits in this weird place where elements of fantasy and sci-fi are ever present, and it takes place both in the past and the future. It's weird and wonderful with characters from all walks of life. Honestly, I kind of wish that the white-washing was the worst part of the movie.

3. There are some surprisingly decent production values

The movie came out in 2009. While the CGI hand farts were out of place, there are plenty of moments where the film shows that there is an at least competent production team at work. Plenty of places where the film shows some of the least convincing and out of place special effects known to man but there are some decent shots.

Now, on to what I think is the biggest problem with not only the concept of Dragonball Evolution but also the Dragon Ball series;

Despite what Akira Toriyama's intentions were, Dragon Ball and Dragon Ball Z (and onwards) are just two different stories.

Here's a fun fact, Dragon Ball actually didn't immediately sell very well. It was this weird little story from a guy whose bread and butter was making dirty and smutty gag manga. You can see the influence from Dr Slump (Toriyama's previous work) in practically every chapter. I theorise that the first drafts were probably filled to the brim with a bunch of smutty jokes and some poor editor probably had the unfortunate job of telling Toriyama to get back to the action sequences of the action shonen he was trying to make. As a result, it took a while for Dragon Ball to be brought over to the west. On top of that, the first translation of the anime is a weird bastardization that only lasted about 13 episodes. We wouldn't see a continuation of that translation until years later. This will be important later, I promise.

Conceptually, Dragon Ball is also just an out-there manga. If you didn't already know, Dragon Ball started out as a spoof on a well known Chinese fable called  Journey To The West. Son Goku is actually the Japanese reading of the name Sun Wukong. Goku's staff, the Nyoi-Bo is just Sun Wukong's staff Riyu Jingu Bang with a different name. They both even fly around on clouds! I remember watching a version of Journey To The West on television as a child and I loved Dragon Ball even more finding out this fact later in life. But it just highlights what a little oddity the original Dragon Ball was. It was quirky and smutty and funny but most of all, it was charming. In fact, to further highlight the contrast, the kamehameha wasn't actually Goku's original signature move. That honour actually goes to the Rock, Scissors 'N' Paper (or Jan Ken fist if you have taste), which is either a somewhat clever spoof of fictional techniques used in martial arts movies or just the most obtuse way of saying punch in face, poke in eyes and palm on cheek.

Goku And Sun Wukong by SoulReaperBlaze
(source)

Now here's the kicker; In Japan, Dragon Ball and Dragon Ball Z aren't two separate entities; They're just one long continuous story. In the west, because of how late in its life Dragon Ball became popular and how niche anime was and how weird manga publishing can be, Dragon Ball and Dragon Ball Z were simultaneously brought over as separate entities. The Dragon Ball Z anime also aired at the same time, and the difference is night and day. Dragon Ball Z is practically synonymous with the genre of shonen, and it was prototypical of a lot of the tropes and story beats later manga would then follow. Dragon Ball Z is this fantasy martial arts anime and the stakes are raised dramatically. Sure, it maintains some of Toriyama's signature slump humour but at this point in his career, he was better at writing action shonen than he was at making dirty jokes.

Chances are, you remember a lot more of Dragon Ball Z than you do of Dragon Ball. I remember the community following Dragon Ball Z had in my schoolyard playground. We'd all pretend to be Z fighters and whenever we had access to hair gel we'd spike it up and pretend to be super saiyans and I'm pretty sure every boy born in the 90s has at one point tried to perform a kamehameha. One of your friends had a copy of Budokai on his PS2, and if not, you were that friend. Every Spur and Mike's Kitchen in the country had a dedicated PS2 for playing Budokai Tenkaichi, just so you'd beg your parents to take you there so you can have another go at it. It aired every day at 17:00, right after we all got back from after school day-care. Dragon Ball Z was practically essential in establishing Otaku culture in the west, and was part of the Anime Starter Kit back when I was a yungin' (those dudes who had Saint Seiya as part of their starter kit must feel fucking ancient)

And it makes sense that Dragon Ball Z would be one of the first high budget anime adaptations the west would see.

But here's the only issue; Dragonball Evolution so desperately wants to adapt Dragon Ball Z, but what it's actually adapting is the original Dragon Ball.

And I actually feel sorry for it. If Dragonball Evolution had to start with the plot of Dragon Ball Z, it'd be in medias res. Everyone already knows each other, the characters are all established with backstory and have each all had character arcs. Dragon Ball Z spends most of its exposition time either retconning the original Dragon Ball or introducing new characters. On top of that, major studios and publishers don't seem to trust western audience with foreign material. As a result, showrunners, producers and directors get this weird idea that foreign properties need to be "westernized" in order to make them more relatable to the domestic market, which is a gross misunderstanding of why we even watch anime. So, if you're still with me, Dragonball Evolution is a westernized adaptation of an anime adapting a Japanese adventure/gag manga spoofing a Chinese fable that actually wants to adapt a westernized version of the anime of the Japanese martial arts manga that's the big brother of the adventure/gag manga that spoofs a Chinese fable.

This project was almost destined to fail.

Trying to craft a cohesive story in all this would have been a nightmare. It's so obviously jumbled and thrown together with stylistic influences that ranges from Michael Bay's 2007 Transformers to Avatar; The Last Airbender to chinese martial arts b-movies to whatever film Chow Yun-Fat thought he was acting in.

In fact, Chow Yun-Fat (he was Master Roshi if you were too lazy to google) actually acted in a much better adaptation of Journey To The West that manages to be a better Dragon Ball movie than Dragonball Evolution.


If that's not bad enough, in 2008 (one year before Dragonball Evolution was released) a movie called The Forbidden Kingdom came out with a functionally identical set up that loosely adapts Journey To The West, except it doesn't make you hate yourself for wasting an hour and a half of your own life.




Dragonball Evolution didn't need to be as unambiguously awful as it was. When you have a world inhabited by dinosaurs, dragons, anthropomorphic talking animals, cyborg supervillains, super powered aliens, weremonkeys from space, time travelling swordsmen, fighters fusing their physical forms together to become one better fighter... You have to have a certain set of skills to fuck up so badly that all of that becomes uninteresting. AND YOU HIRED CHOW YUN-FAT AND JAMES MARSTERS HOW DID YOU MANAGE TO FUCK THIS UP??? 

With a few changes made at the start, I bet with the same actors, the same production crew but with change out the writer and director for people infinitely more competent at their jobs, and there's an enjoyable film in there. Somewhere. Deep down. Really, really deep down. 

Remove the highschool setting and center Goku and Bulma, then we'd have something more in line with the spirit of the manga. Remember that Goku and Bulma's relationship was one of the most compelling parts of the original Dragon Ball. The city girl and a country boy going on an unlikely journey is a strong set up just from the contrast between the two leads, and their resulting friendship is pretty humanizing and endearing. Change the visual effect used for energy attacks like the kamehameha from wispy smoke to those striking lightbeams, and the film becomes a ton more palatable. Chi-Chi being more of a secret cage-fighter type wasn't the best change in direction either. She's the daughter of the legendary Ox King, one of the scariest freaking dudes alive. Just have her... Be Chi-Chi. How do you guys have more regressive decision making than the author of a manga where a little boy determines the gender of a person the same way Kevin Spacey does? I am also struggling to find the depth added by making this a coming of age highschool romance. Also the cool stuff like a flying cloud and a magic staff that can stretch to any length or taking a rabbit who is also a mob leader and putting him on the literal moon... There's so much fun stuff you could have done and you just left that shit on the cutting room floor!

In the end, I suppose Dragonball Evolution isn't about making a good movie, or even about making a decent Dragon Ball adaptation.

It's about cashing in on a license.

Someone needs to take away Fox's toys from them so they can't fuck up any more licenses OH HI THERE DISNEY.