Sunday, December 27, 2020

There's Something About Undertale's Morality That Bugs Me

 I want to float an idea past you.

A videogame is a conversation between a player and a developer.

I think about that sometimes. I think you can classify most forms of art as a conversation between the artist and consumer. Art is trying to say something and hoping you'll listen. You might not get to respond personally to the artist but you can form a rebuttal, or a rejection, or an agreement.

And I think videogames can allow for the most input into that conversation just in the fact that for the conversation to move forward, there must be input.

And I think I hate what Undertale has to say.

Okay, well, that's hyperbolic. I really only have one small criticism of its approach to morality as an all-or-nothing zero sum game in which the onus is entirely on the player to be moral and it instills this idea where you can only truly be moral if you adopt a martyr complex and let tens or hundreds of monsters of various sizes punch you directly in the face and if you strike back at even one, no matter how much violence or aggression they show towards you, then you are put into the track of a middling ending.

I think the misanthropy also really gets to me, humans are usually the instigators, they wronged the monster population, they killed Asriel and children are the only ones with innocence. It feels very born of Christian values, the idea that people are born with sin and only through acting as Christ would are we able to find salvation and like, I just think morality is more complicated than that.

For one thing, I don't think Undertale is a bad game and I think some of the ways it approaches non-violence is fun and unique. And more games should allow for non-lethal playthroughs but I think rather than it being a developer's litmus test, let players choose for themselves.

If anything, I think it only bothered me so much because of the potential I saw within the game to create an experience that would have been, at least to me, an unforgettable playthrough.

Instead... The best I can do is voice my concerns over a blog post and hope it doesn't make me come off as a condescending asshole who was unhappy with the ending he got in a videogame.

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