Sonic Adventure is a quirky little game. It doesn't look very good, it's plagued by a myriad of bugs, the presentation is sloppy, and yet it's still one of my favourite Sonic games. No, seriously, I still love this game. It's broken and kind of ugly and the cutscenes reach a level of awful you kind of have to see to believe. But I still love it. Not like, ironically. I honestly like this game just so damn much.
While there's a healthy dose of nostalgia talking here, I also think that Sonic Team might have accidentally made a couple of smart choices that futureproofed this game more than its sequel. There's debate about whether or not the DX version looks better than the original Dreamcast release and thanks to a dedicated group of modders you can pretty much see both without having to dust off the old Dreamcast. I think there are pros and cons to both, but I grew up with the first Adventure DX port on PC and I even knew back then that the game kinda sucked, but in like, the best way.
So Sonic Adventure is the 1998 (although internationally 1999) breakthrough title that marked Sonic's jump to 3D, and it also represented a significant change in the way Sonic would look. Now he had longer limbs, longer spines, green eyes, and the bottoms of his sneakers were white. This also marks sort of a retcon in the Sonic overall universe, because before Adventure, Sonic's continuity was super fractured. Each localization team sort of had to interpret the goings on of the story and since this stuff wasn't super tightly curated, each country almost had a different version of Sonic. Combine the Archie Comics, Fleetway Comics, the three different cartoons, the manga, there was just all these Sonics, with fans all over the world getting to experience him in a different way.
So now, everyone was united under one. No one got a different Sonic, the Sonic Adventure version was the shiny new canon one.
And for its time, it was pretty well received, even going on to be the Dreamcast's best selling game with 2.5 Million copies sold at the time.
But I can't give you an objective look at this thing. I actually did end up growing up with this game. I understand what it's like to be a kid and see it and having this be the anchored version of Sonic in your mind. I have so much nostalgia that I've bought this game thrice over, once as a kid, in highschool on the PSN, and then again on Steam. I can only give you the kind of rose-tinted look a fanboy can.
So let's start.
The game's narrative, well, it's a Sonic game. I'll say this, the story was super compelling to me as a kid. I think I even wrote a fanfic or two based on Sonic Adventure, and there are at least a couple compelling plot points in the story. The ideas are there, and I can appreciate what they tried to do here. Yeah, the presentation sucks, the voice actors are trying their best to deliver what amounts to some really awkwardly delivered lines, the concept of facial rigging was non-existent, like, everyone speaks by swapping in and out of these goofy facial expressions that look more like they were designed for Visual Novel stills than a moving cutscene. And I mean, Ocarina of Time came out the same year, so there isn't really an excuse for the narrative to be presented so badly.
Anyway, I'll go through the story beats I actually liked.
There's a point where Knuckles goes back in time and sees the long gone Echidna tribe. All those people are dead so it's kind of an emotional moment. Not that Knuckles much reacts to it, but you know, as a kid I was like, aw man, if all my family was dead and I got to see my ancestors again I'd be in tears.
Gamma's entire story is a sweet little adventure, even if you only have to hammer X to win. Since he's a Flicky bird trapped in a robot exoskeleton, he becomes self-aware and eventually decides to free his fellow Flickies. He starts off rising among the ranks of Eggman's robots, even going as far as humiliatingly defeating Beta, who then becomes his rival. There are points where you can really see his struggle to fight against Eggman's programming and it's actually kind of compelling. At the end, he faces Gamma one last time and then is shot point blank. You think it's the end, but then one last frame shows the two birds flying off, and I always wondered if Beta knew what was happening and freed Gamma on purpose, or if Beta just had such a deeply held grudge that he just wanted to drag Gamma down with him.
Sonic and Amy going into Twinkle Park was always super cute to me. These days I couldn't much care for a Sonic story with romance but as a kid, I liked to imagine the cute dates they'd go on. If you remove the awkward sexual element that some members of the furry community bring to it, it's like being a kid again and really wanting to go to an amusement park with someone you just like spending time with. It's hard not to be charmed by the puppy love aspect it has, and like, everyone was ten and everyone had childish crushes on other people, people you fantasized going to amusement parks or movies or on picnics with. Amy's story ends with her vowing to earn Sonic's respect, and while mid-twenties me wants to give her a lecture about how she don't need no man, I gotta admit that I'm a sucker for just stories about trying to impress your crush. It's silly, I know, but that's maybe the point. It's silly and childish and that's kind of what's fun about it.
But on to the gameplay.
Translating a sidescroller into a third person platformer/character action game is hard. With that shiny new Z-axis comes a whole lot of issues, and booping enemies on the head requires a lot more from the player.
So Sonic Adventure brought a bunch of changes to the formula.
Sonic has a bunch of shiny new abilities, like light speed dash and the homing attack. While every game before Unleashed all had the problem of not knowing exactly what you'll home in on, the homing attack has always been fun to use. Sure, there's a bunch of spots where enemies are arranged like stepping stones for an easy action sequence but I've never understood the criticisms levelled against it.
And I think Sonic Team just nailed the "feel" of using Sonic. He feels good to control, his spindash is fun to use, he runs up hills and on an open plane, and when the level design opens up, Sonic Adventure is a fun time. Also, just gotta give a shout out to Casinopolis. It's a stage where you have to play Pinball to collect rings, to fill up a vault, and then the rings act as your platform to the chaos emerald. But like, you don't just put the rings in the vault, two giant crane hands mercilessly descend and shake the crap out of you.
While I loathe Big The Cat's inclusion and I'm entirely indifferent to all the other characters, I have to say, I like that there's a character select screen. Like, sure, maybe I only two sixths of the game, but I like how I have the freedom to only play those two sixths and ignore everything else. Sure, the rest isn't terrible, but I don't have as much fun as I do with Sonic, and the fact that I can just play as Sonic, tend to my chao and have a good time with the parts of the game I like are fun. Sure, the "true" ending is locked away, but find a 99% complete save file online and you don't need to worry about any of that. And I know the game can be a chore to get through but that's kind of the beauty of it, once you've seen all the stuff you wanted to see, you can just put it down and walk away with a satisfying experience.
There are now hub-worlds you travel between. I actually really like this, and there are really great opportunities for world building. I also like how there's a Chao Garden hidden in each area, and they're all appropriately themed. I always kept my Chao in the hotel because that's where I start raising them, and it's the easiest one to access, but I do love the beach one.
Also, the chao are adorable. I mean, how can you hate them with their fat little bodies and their big fat teardrop heads and their fat little limbs, and how the evil ones all have this goofy grin and the way they waddle when they haven't learned how to swim, and how infuriating it is when they won't eat the food you just bought them. I know, a Tamagotchi rip-off in a Sonic game seems incredibly off topic but I can't help but love how well it meshes with the game design. In other Sonic games you'd replay stages to get a better time or for mastery, but here, there's a real incentive to replay the stages so you can gather rings and animals that you can use to level up your chao. One gameplay loop feeds into the other and you end up repeatedly reinforcing the strongest parts of the game to yourself. And if the high-speed action gets a bit much, you can always just go into the garden and pet your chaos and play games with them and feed them to take a break. And I like having an incentive to grab as many rings as I can in a stage.
Also I love how Sonic straight up robs a store of its golden chao egg. Like, you can just straight up commit theft and it's like, no one cares. It's the best.
You know, I kind of hate how Sonic Team hasn't attempted a pseudo-open-world Sonic game again. Sonic Unleashed had hub worlds, and it wasn't like you flew from city o city, you basically selected the filler room you had to run through to get to the stages. I appreciated that it was even included at all in Sonic Unleashed, but Sonic Adventure just handles it better. You have to physically walk from stage to stage in a world where these things are spacially connected. I could give you directions on how to get from the beaches of Emerald coast to the windmills of Windy Valley. Just the fact that you have to do something as mundane as catch a train to go from one area to the next is awesome. There's a lot of world-building, and if you're lost, you can always ask Tikal on where to go next. It's a fun time.
The music is great. It's a Sonic game, hate everything else, but you cannot hate the Station Square them. And I like Windy Valley's theme, and both songs used in Emerald Coast, and Speed Highway's music... Oh my God, it's just all good.
Even Open Your Heart by Crush 40, it's so cheesy but I can't hate it.
Look, I get it. I'm just gushing about this game now. There's so much wrong that it'd take a long, long essay to get through all the problems this game has. But that's a boring essay. There's nothing interesting to say. And somehow, despite many people writing that essay, I still love this game. It's still fun. It's still a good time. It's a worthwhile investment of my money.
Sonic Adventure sucks. I know. We all know. But that's kind of why it's so great. It's both that it's so bad that it's good, and that it actually still has little bits that hold up really, really well.
And I think it speaks volumes that I can still care about Sonic Adventure, 20 years later. I might have been three years old when the game was released but it has such a legacy that it's hard for me to deny it's iconic nature. I can understand why there are fans so eager to see another game like it, but I also love a good chunk of the later titles.
While there's a healthy dose of nostalgia talking here, I also think that Sonic Team might have accidentally made a couple of smart choices that futureproofed this game more than its sequel. There's debate about whether or not the DX version looks better than the original Dreamcast release and thanks to a dedicated group of modders you can pretty much see both without having to dust off the old Dreamcast. I think there are pros and cons to both, but I grew up with the first Adventure DX port on PC and I even knew back then that the game kinda sucked, but in like, the best way.
So Sonic Adventure is the 1998 (although internationally 1999) breakthrough title that marked Sonic's jump to 3D, and it also represented a significant change in the way Sonic would look. Now he had longer limbs, longer spines, green eyes, and the bottoms of his sneakers were white. This also marks sort of a retcon in the Sonic overall universe, because before Adventure, Sonic's continuity was super fractured. Each localization team sort of had to interpret the goings on of the story and since this stuff wasn't super tightly curated, each country almost had a different version of Sonic. Combine the Archie Comics, Fleetway Comics, the three different cartoons, the manga, there was just all these Sonics, with fans all over the world getting to experience him in a different way.
So now, everyone was united under one. No one got a different Sonic, the Sonic Adventure version was the shiny new canon one.
And for its time, it was pretty well received, even going on to be the Dreamcast's best selling game with 2.5 Million copies sold at the time.
But I can't give you an objective look at this thing. I actually did end up growing up with this game. I understand what it's like to be a kid and see it and having this be the anchored version of Sonic in your mind. I have so much nostalgia that I've bought this game thrice over, once as a kid, in highschool on the PSN, and then again on Steam. I can only give you the kind of rose-tinted look a fanboy can.
So let's start.
The game's narrative, well, it's a Sonic game. I'll say this, the story was super compelling to me as a kid. I think I even wrote a fanfic or two based on Sonic Adventure, and there are at least a couple compelling plot points in the story. The ideas are there, and I can appreciate what they tried to do here. Yeah, the presentation sucks, the voice actors are trying their best to deliver what amounts to some really awkwardly delivered lines, the concept of facial rigging was non-existent, like, everyone speaks by swapping in and out of these goofy facial expressions that look more like they were designed for Visual Novel stills than a moving cutscene. And I mean, Ocarina of Time came out the same year, so there isn't really an excuse for the narrative to be presented so badly.
Anyway, I'll go through the story beats I actually liked.
There's a point where Knuckles goes back in time and sees the long gone Echidna tribe. All those people are dead so it's kind of an emotional moment. Not that Knuckles much reacts to it, but you know, as a kid I was like, aw man, if all my family was dead and I got to see my ancestors again I'd be in tears.
Gamma's entire story is a sweet little adventure, even if you only have to hammer X to win. Since he's a Flicky bird trapped in a robot exoskeleton, he becomes self-aware and eventually decides to free his fellow Flickies. He starts off rising among the ranks of Eggman's robots, even going as far as humiliatingly defeating Beta, who then becomes his rival. There are points where you can really see his struggle to fight against Eggman's programming and it's actually kind of compelling. At the end, he faces Gamma one last time and then is shot point blank. You think it's the end, but then one last frame shows the two birds flying off, and I always wondered if Beta knew what was happening and freed Gamma on purpose, or if Beta just had such a deeply held grudge that he just wanted to drag Gamma down with him.
Sonic and Amy going into Twinkle Park was always super cute to me. These days I couldn't much care for a Sonic story with romance but as a kid, I liked to imagine the cute dates they'd go on. If you remove the awkward sexual element that some members of the furry community bring to it, it's like being a kid again and really wanting to go to an amusement park with someone you just like spending time with. It's hard not to be charmed by the puppy love aspect it has, and like, everyone was ten and everyone had childish crushes on other people, people you fantasized going to amusement parks or movies or on picnics with. Amy's story ends with her vowing to earn Sonic's respect, and while mid-twenties me wants to give her a lecture about how she don't need no man, I gotta admit that I'm a sucker for just stories about trying to impress your crush. It's silly, I know, but that's maybe the point. It's silly and childish and that's kind of what's fun about it.
But on to the gameplay.
Translating a sidescroller into a third person platformer/character action game is hard. With that shiny new Z-axis comes a whole lot of issues, and booping enemies on the head requires a lot more from the player.
So Sonic Adventure brought a bunch of changes to the formula.
Sonic has a bunch of shiny new abilities, like light speed dash and the homing attack. While every game before Unleashed all had the problem of not knowing exactly what you'll home in on, the homing attack has always been fun to use. Sure, there's a bunch of spots where enemies are arranged like stepping stones for an easy action sequence but I've never understood the criticisms levelled against it.
And I think Sonic Team just nailed the "feel" of using Sonic. He feels good to control, his spindash is fun to use, he runs up hills and on an open plane, and when the level design opens up, Sonic Adventure is a fun time. Also, just gotta give a shout out to Casinopolis. It's a stage where you have to play Pinball to collect rings, to fill up a vault, and then the rings act as your platform to the chaos emerald. But like, you don't just put the rings in the vault, two giant crane hands mercilessly descend and shake the crap out of you.
While I loathe Big The Cat's inclusion and I'm entirely indifferent to all the other characters, I have to say, I like that there's a character select screen. Like, sure, maybe I only two sixths of the game, but I like how I have the freedom to only play those two sixths and ignore everything else. Sure, the rest isn't terrible, but I don't have as much fun as I do with Sonic, and the fact that I can just play as Sonic, tend to my chao and have a good time with the parts of the game I like are fun. Sure, the "true" ending is locked away, but find a 99% complete save file online and you don't need to worry about any of that. And I know the game can be a chore to get through but that's kind of the beauty of it, once you've seen all the stuff you wanted to see, you can just put it down and walk away with a satisfying experience.
There are now hub-worlds you travel between. I actually really like this, and there are really great opportunities for world building. I also like how there's a Chao Garden hidden in each area, and they're all appropriately themed. I always kept my Chao in the hotel because that's where I start raising them, and it's the easiest one to access, but I do love the beach one.
Also, the chao are adorable. I mean, how can you hate them with their fat little bodies and their big fat teardrop heads and their fat little limbs, and how the evil ones all have this goofy grin and the way they waddle when they haven't learned how to swim, and how infuriating it is when they won't eat the food you just bought them. I know, a Tamagotchi rip-off in a Sonic game seems incredibly off topic but I can't help but love how well it meshes with the game design. In other Sonic games you'd replay stages to get a better time or for mastery, but here, there's a real incentive to replay the stages so you can gather rings and animals that you can use to level up your chao. One gameplay loop feeds into the other and you end up repeatedly reinforcing the strongest parts of the game to yourself. And if the high-speed action gets a bit much, you can always just go into the garden and pet your chaos and play games with them and feed them to take a break. And I like having an incentive to grab as many rings as I can in a stage.
Also I love how Sonic straight up robs a store of its golden chao egg. Like, you can just straight up commit theft and it's like, no one cares. It's the best.
You know, I kind of hate how Sonic Team hasn't attempted a pseudo-open-world Sonic game again. Sonic Unleashed had hub worlds, and it wasn't like you flew from city o city, you basically selected the filler room you had to run through to get to the stages. I appreciated that it was even included at all in Sonic Unleashed, but Sonic Adventure just handles it better. You have to physically walk from stage to stage in a world where these things are spacially connected. I could give you directions on how to get from the beaches of Emerald coast to the windmills of Windy Valley. Just the fact that you have to do something as mundane as catch a train to go from one area to the next is awesome. There's a lot of world-building, and if you're lost, you can always ask Tikal on where to go next. It's a fun time.
The music is great. It's a Sonic game, hate everything else, but you cannot hate the Station Square them. And I like Windy Valley's theme, and both songs used in Emerald Coast, and Speed Highway's music... Oh my God, it's just all good.
Even Open Your Heart by Crush 40, it's so cheesy but I can't hate it.
Look, I get it. I'm just gushing about this game now. There's so much wrong that it'd take a long, long essay to get through all the problems this game has. But that's a boring essay. There's nothing interesting to say. And somehow, despite many people writing that essay, I still love this game. It's still fun. It's still a good time. It's a worthwhile investment of my money.
Sonic Adventure sucks. I know. We all know. But that's kind of why it's so great. It's both that it's so bad that it's good, and that it actually still has little bits that hold up really, really well.
And I think it speaks volumes that I can still care about Sonic Adventure, 20 years later. I might have been three years old when the game was released but it has such a legacy that it's hard for me to deny it's iconic nature. I can understand why there are fans so eager to see another game like it, but I also love a good chunk of the later titles.